Gods and Goddess of Eorzea....(Seeking members)

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Gods and Goddess of Eorzea....(Seeking members) Empty Gods and Goddess of Eorzea....(Seeking members)

Post by °∞ßlûē•ßãbÿ•Døll∞° on Wed Mar 02, 2011 6:49 pm

Summary of the Plot

War plagues the world of Eorzea yet again, this time the five gods have decided to intervene. There is little time left for the world as warmongering countries lead faithfully down the path of armaggedon. Only by standing up can we prevent the end of our world.

Will you stand up and fight?

Character Sheet*

Name:
Race:
Age:
Class**:
Weapons [Can have guns, or mideavel weapons]:
Biography***:

* Characters will start out weak. There will always be the constant threat that there are stronger enemies in the world out there, more skilled at what you do best. We will work our way up to be top dogs throughout the RP.

** The Character Class of Assassin, Hell Knight, High Mage, and Omniscient Mage are forbidden Classes to be. If you wish to be one of those Classes, it will have to be done the hard way, by working in the RP for them. If you’re going to be a Rogue Class, please specify which sub-division you wish to be. They are listed.

*** Everyone has a secret, make sure that your characters have one, too. It could be a moral secret, like a Paladin killing his best friend when he was younger. Something along the lines that will have an impact on the characters in this RP. DO NOT say what your secret it, let us find out later.


Information: READ!!!

The Five Gods
Eorzea - types of Government
Countries
Classes 2 3
Technology
Mana, Energy, and Crystals
Races

Rules


  • I am GM, what I say goes. Do not contradict what I say. I'll be lenient, as I am lazy, but don't think it will get you off.
  • Reasonable length posts. I want something happening in every post. If nothing is happening in your post, it is a waste to every reading, and to yourself. No one likes wasting their time.
  • Make sure that your spelling and grammar are right. It takes five seconds to do a spell check in a Word document.
  • Expert level writing. Real paragraphs, flow, word-choice. The whole pack.
  • If you wish to well shape the story, you are free to do so within your posts. However, big storyplot ideas must be passed through me so that we can work something out. Rarely will I turn something away, it is as much my RP as it is yours.


The Five Gods

Gods and Goddess of Eorzea....(Seeking members) Gaia

The current world of Eorzea is the product of a God’s will: The High Father. The High Father gave his blood, his energy, his time, even his life to the creation of the Eorzea. It was his sole purpose, he craved for nothing more. He was greedy, ambitious, and a little reckless. Within moments of Eorzea’s birth in the universe The High Father’s life as omnipotent god was quickly ending, all, if not most, of his energy was spent, yet continued to course out of his range within the deep confines of Eorzea’s terrain.

As his life quickly faded away from the High Father, he foresaw the end of Eorzea as surely as his own life was ending and created five Lesser Gods to rule over Eorzea and to lead it down the right path of the Promised Land, where, it is said, the High Father dwells in his enternal kingdom.

First Son – Undias

Gods and Goddess of Eorzea....(Seeking members) Undais

Undais was created as the strongest, most powerful of the High Father’s children. He is master of life and death, seeking out and reorganizing time. None could stand in his way and hope to live, very few intelligents, even among his siblings, could tackle his expertise in all areas.

Second Daughter – Reina

Gods and Goddess of Eorzea....(Seeking members) Reina

Reina was second created and the one who would rule the world through peace and negotiation. It is with her wisdom that the world of Eorzea has thrived thus far in a state of harmonious tranquility. She was created as the second strongest of the creations and from her wisdom the wisdom of all Eorzea entered. From her mind rose up intelligent beings that could look, build, and create as living creatures wish. From her were the races of Humans, Moogles, Draconians, Vispera, Maruto, and Elementals born.

Third Son – Ljilja

Gods and Goddess of Eorzea....(Seeking members) Ljilja

The third son Ljilja was reclusive, even hid among the world of Eorzea for many long uncountable years. While hidden it was he who made the living beings that we call animals from the smallest bugs to the greatest, most powerful of dragons. Very little was put in the way of these creatures, they were like servants to the intelligent beings, lossless creatures to live and to die at the hands and wills of others, and to fade away without a single backward glance. From his mouth poured misery, deception, and sinful actions.

Fourth Daughter – Venus

Gods and Goddess of Eorzea....(Seeking members) Venus

Venus, despite her womanly appearences is a goddess that the High Father specially created from the far flung depths of his inner mind’s eye. Using Venus as a vulcrum, the High Father poured into her all the knowledge of advancement of technology. Without Venus, the High Father knew, Eorzea would be doomed from the beginning, saved as if by fire.

Fifth Daughter – Athena

Gods and Goddess of Eorzea....(Seeking members) Athena

Athena is the goddess of birth, her appearence of the child is that of an innocent, carefree being with an unlimited potental for growth, with this in mind during her creation, the High Father wanted her brothers and sisters to witness her, cherish her, and to not dwindle away their time with petty differences that could turn into world-wide wars. The plan worked, for a time.

Each of the five gods born of the High Father were immensly powerful, to the point that if a war broke out with any two of them everything that the High Father did in his creation of Eorzea would be ultaimtely destroyed. These five knew that, too. They kept their inner fights to a minimum, choosing instead to fight with hordes of armies from the planet than with their own power.

No one contested with Undais for power. The other four knew as certain as the High Father created them, that only with all of their combined power together, they could destroy Undais, but at a terrible price. Everything would fall into oblivion.

Undais, too, never contested the right to rule. He lived simply by his principles and his principles alone, seeking only his siblings in times of lonliness. As the most powerful, there was little that any one could do against Undais.

The five lived harmoniously for a time until the third son’s, Ljilja, jealousy of his elder brother intensified to a breaking point. War erupted. Ljilja attacked Undais with a sneak attack from behind, but Undais, sensing this for some time, halted time altogether and used his power of mastery over death and life, brought Ljilja within inches of his own destruction. The event happened so fast that the fued was over with before the sisters realized that Ljilja launched his attack.

When asked about the incident later, Undais merely shrugged and said, “There was only a slight misunderstanding.”

It was with this incident alone that severed all ties from Undais's siblings and himself. Even the second daughter, whom Undais graciously gave authority of Eorzea, felt betrayed, pitied. From then on Eorzea was lain waste with repetitive wars for dominance, with the center being of the five gods opposition.

Alone were Undais and Athena as the only neutral parties.

Only Eorzea bears the scars of their bitter rivalry.

The Five gods could step from their high perch from their realm and step foot whenever they desire on Eorzea, but Eorzea could never take their energy, and would become distorted. Rifts would open, holes leading to nowhere, nothingness that would suck out all life and render Eorzea a dead planet. The Omniscient Mage lives to set the distortions right.

Eorzea

Eorzea is cut up into a series of organized and disorganized states of government, each ruled with a certain leader, king, or president. There are numerous countires in total; some countries are huge states cut out from the earth, or a jungle of smaller countires banded together under one banner, or else left alone with their own sovereingty, but only a handful of governments exist to cover all of the countires.

Types of Governments to be found in Eorzea

Anarchy:

  • "No rulership or enforced authority.”
  • "Absence of government; a state of lawlessness due to the absence or inefficiency of the supreme power; political disorder.”
  • "A social state in which there is no governing person or group of persons, but each individual has absolute liberty (without the implication of disorder).
  • "Absence or non-recognition of authority and order in any given sphere.”
  • A society free from coercive authority of any kind is the goal of proponents of the political philosophy of anarchism (anarchists).
  • Independent from rule or authority.
  • Legitimacy of a state is gained through consent, not through coercion.



Communist Rule:

In political science, a Communist state is a state with a form of government characterized by single-party rule of a Communist party and a professed allegiance to a communist ideology as the guiding principle of the state. Communist states may have several legal political parties, but the Communist party is usually granted a special or dominant role in government, often by statute or under the constitution. Consequently, the institutions of the state and of the Communist party become intimately entwined, such as in the development of parallel institutions.

Democracy:

Democracy is a form of government in which the right to govern is vested in the citizens of a country or a state and exercised through a majority rule. It is derived from the Greek δημοκρατία (dēmokratía), "popular government", which was coined from δῆμος (dêmos), "people" and κράτος (krátos), "rule, strength" in the middle of the fifth-fourth century BC to denote the political systems then existing in some Greek city-states, notably Athens following a popular uprising in 508 BC. A democracy can denote either direct or indirect rule by the people.

Logocracy:

Logocracy is the rule of, or government by, words. It is derived from the Greek λόγος (logos) - "word" and from κράτος (kratos) - to "govern". The term can be used either positively, ironically or negatively.

Noocracy:

Noocracy, or "aristocracy of the wise", as defined by Plato, is a social and political system that is "based on the priority of human mind", according to Vladimir Vernadsky. It was also further developed in the writings of Pierre Teilhard de Chardin.

Republic:

A republic is a state or country that is not led by a monarch, in which the people (or at least a part of its people) have an impact on its government. The word 'republic' is derived from the Latin phrase res publica which can be translated as "public affairs".

Totalitarianism:

Totalitarianism (or totalitarian rule) is a political system that strives to regulate nearly every aspect of public and private life. Totalitarian regimes or movements maintain themselves in political power by means of an official all-embracing ideology and propaganda disseminated through the state-controlled mass media, a single party that controls the state, personality cults, control over the economy, regulation and restriction of free discussion and criticism, the use of mass surveillance, and widespread use of state terrorism.

The Countries

As previously was stated, there is a multitude of countries on eorzea, but only five of them are worth noting. These five countries are what some may call ‘The Axis’ and “Allies’ of Eorzea. Hardly any of the five see eye to eye, the fove gods believe that their wish to ignore any possibility that the other four countries are remotely right is a cause for alarm. The five countries are large city-states. Their names, location, government, and essentials are below:

Aelbeach

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Gods and Goddess of Eorzea....(Seeking members) Aelbeach

Aelbeach is strange for many reasons: For one it is a country resolute with pacifism; for another the country is one of the few Democracies on Eorzea; for another, the entire country is beneath no less than four feet of ocean water.

Every year the country of Aelbeach falls deeper into an ever expanding ocean. The land mass sinks lower on one end while it rises on the other. Perpetually trapped amid a rock and a hard place at this turn of events.

Aelbeach is the main supplier for magical energy, and inevitable mages as well.

Gods and Goddess of Eorzea....(Seeking members) Under1
Gods and Goddess of Eorzea....(Seeking members) Under2
Gods and Goddess of Eorzea....(Seeking members) Castle





Orlyn

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Gods and Goddess of Eorzea....(Seeking members) Orlyn

The country of Orlyn is a lush field of plains whos green plants raise several armlengths into the air. Occasional raises and falls in the terrain could be seen from a flat top. A web of streets paved with horse-drawn Chocobos could be seen from far in the sky with no apparent sense of direction.

Orlyn is constantly filled with a dense fog. The moisture from the fog allowed the country to flourish with absolutely no rain water. The fog is formed when steam underground boils to the sruface and is freed by small cracks in the ground. Some farmers purposefully dig such cracks in their fields to create an irrigation system for their vegetation. It is rumored that most of Orlyn stands atop deep pools of high density water systems.

Orlyn is run with a Republic system of government. Orlyn has no military force, under the consitution forced upon them by the United States of Eorzea after the Great War. Instead Orlyn is protected by militia groups and by the army of the United States of Eorzea, which has multiple bases at key locations in the event of an invasion.

Since the Great War, Orlyn’s only true enemy is the Valnesse Empire, which they were brutally destroying in the Great War until they were ultimately stopped by the Unitates States of Eorzea.

They claim to be allies of all countries, however.

Gods and Goddess of Eorzea....(Seeking members) Plains
Gods and Goddess of Eorzea....(Seeking members) Snowplain




Swynkeep

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Gods and Goddess of Eorzea....(Seeking members) Swynkeep

Swynkeep is notorious for having a traditional mideavil country. The soldiers still fight with swords, arrows, and ride on Chocobo backs. Swynkeep is a proud country, they will never falter if challenged. An easily manipulatable country for this.

Swynkeep has the largest land mass out of all countries on Eorzea, and because of it the largest population. Work can always be found in Swynkeep as blacksmiths or miners. Swynkeep has a sizable army because of its population, but sadly, it lacks discipline and proper training. After the Great War, the United States of Eorzea has put it amongst them to train Swynkeep.

Swynkeep dislikes the idea of magic, but accepts it as a ruling force in the universe. They prefer not to consort with the likes of mages, often times shunning them from taverns, but they will also put their tail between their legs if they require assitence from a mage.

Swynkeep is ruled with a Monarchy, a young King who rose to power after his father’s assasination.

Swynkeep is located deep within the mountains, but unlike the Valnesse Empire, these mountains are lush and ever growing with plant and wildlife. Fortified towers line their borders, mostly from ongoing attacks of barbarians to the north and west.

Allies of Swynkeep are the United States of Eorzea only.

Enemies of everyone else for their quick temper to start wars.

Gods and Goddess of Eorzea....(Seeking members) Mountain




United States of Eorzea

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Gods and Goddess of Eorzea....(Seeking members) United

The United States of Eorzea is no stranger to wars, though preferred to remain neutral. They have been in all of the major world-wide war clashes of the following three centuries, and won them all conclusively.

The United States of Eorzea is consisted of ninty-seven smaller countries that all agree to follow a central government that binds them all together. Each of the ninty-seven now states help supply the army with provisions, soldiers, and everything else that an army needs to survive.

The United States of Eorzea runs along most of the northern contenant, spanning several mountain ranges, plains, seas, and continues all the way until it hits the ocean.

The USE is a democracy; they have, in the past, tried other forms of government, and were hit repeatedly with rebellion. In the end, Democracy was the only way to pacify its citizens. Of all countries, the USE has the most technologically advanced. Unlike the Valnesse Empire who power their machines with oil, the USE power their machines with magical entities with allow for longer duration, more power, and less energy to consume; for using magic over oil-based products, the enviroment within the USE is a very clean one, rich still in natural resources and has the widest variety of unique animals.

The USE also has a darker side, however. For the past century humanoid alterations forced upon fetuses before birth created a new class of fighter, the Assassin. The Assassin class is cheap to make, easy to train, and one that will never disobey orders. It is the ultimate fighting mahcine, and no other country has it. The USE has an army two million strong of purely Assassin formed platoons.

The USE has no need to fear an enemy attack. They rtemain neutral to most conflicts, entering only when a conflict gets out of hand. The USE rarely takes sides, instead overpowering both fronts with phenomenal power that quickly kill the enemy with the precision of a doctor’s scaple.

Among all countries, the USE is the only to test on sentient beings, modifying them before birth.

Gods and Goddess of Eorzea....(Seeking members) Cliff
Gods and Goddess of Eorzea....(Seeking members) Forest
Gods and Goddess of Eorzea....(Seeking members) Deepjungle
Gods and Goddess of Eorzea....(Seeking members) Inlet
Gods and Goddess of Eorzea....(Seeking members) Bridge




Valnesse Empire

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Classes

Alchemist

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Gods and Goddess of Eorzea....(Seeking members) Alchemist

Alchemists are unrivaled when it comes to the mixing of ingredients. Their knowledge is second to none. Where it may take an experienced soldier to mix a poison, it would take an alchemist less than half the time required, make the poison ten times more potent, and have a ready antidote ready from the concoction.

Alchemists are versed in all kinds of materials, including, but not limited to: Plants, metals, liquids, and energy; all of their properties are analyzed constantly, as the world of Eorzea is a constantly changing one. Alchemists tend to be natural healers when a Paladin or Cleric is no where in sight, while on the side doing business with rogues, handing out poisons at a lethal price.

Alchemists are known to trvale far and wide, honing their skills among other Alchemists. They either trval in groups of five to ten sized caravans, or they travel alone. It is prefered that they travel with a group, most Alchemists are not prone to fighting and are easily killed; there are some, however, that are well-versed in the art of combat and prefer to travel alone.

Alchemists’ lives as nomads bring them to the far reaches of the planet, where only the very few brave, or witless end up. Some Alchemists travel for ingredients, others to seek knowledge, but what is clear is that a traveling Alchemist is never without purpose.




Assassin

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Gods and Goddess of Eorzea....(Seeking members) Assassin

Assassins are born, not made; created, nourished from before birth, not trained in the art of killing. Assassins are the masters of dealing death, their fast movements are third only to light and sound speeds. They move with sureity and preciseness. They are muscular, as they are flexible. They are the ultimate killing machine of the United States of Eorzea.

Assassins can emulate emotions, but they cannot freely give it. They have the emotional capabilities of a worm, yet at the same time they are able to perceive lies and truth hidden among emotion and are able to act upon those lies or truths.

Not much is entirely known of the Assassin clas, however. What is known is that whoever an Assassin is has no will of their own, and can not, will not act without orders from a superior.




Beast Master

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Gods and Goddess of Eorzea....(Seeking members) Beastmaster

As the name kindly suggests, the Beast Master class are persons who are adept at communicating with animals. More experienced Beast Masters are able to control animals upon a first meeting. Those who are Beast Masters come from a long line of ancestors who are also Beast Masters. They feel that living in the hustle and bustle of the cities force the power to communicate with animals, which, enevitably, leads to the downfall of the class.

Beast Masters welcome travelers of all kinds to their villages. Beast Masters, for living in the wilderness, have the reputation of a wildbeast, blood thirsty and reckless. Those who know Beast Masters know the falsehood of such lies. Beast Masters have it in most of their hearts to live as the animals do: Without regrets, grudges, and to learn to acknowledge the constant threat of death, even to accept it in their hearts when one of their family members is brutally murdered before their very eyes.

Beast Masters do visit cities, mostly to learn of impeding wars or to find relatives forgotten among their villages.

Beast Masters have from birth a blood companion, usually an animal that lives within the enviroment and can be anything from wolves to a dragon to the slinking shadows of the wraiths, or even to the demonically sadistic demons. The two are as one. When a companion dies, the beast Master never replaces him/her, and instead lives until his dying breath either in a state of depression, or acceptence.




Berserker

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Gods and Goddess of Eorzea....(Seeking members) Berserker

Berserkers are powerful fighters versed only in the knowledge of vicious beatdowns. Berserkers wear immensily heavy armor and carry a weapon twice the size of any normal weapon. Their minds are often lost when in battle, they succumb to the killing intent in their hearts. For this, Berserkers do not make good travel companions for they often turn their blades on those of their fellow traveling companions.

Berserkers know next to zero magical powers. At most their armor or weapons are embued with the power of magical energy. Their skin are tough patches of caluouses, at times during a frenzied kill their body automatically heals itself of any wounds, though the process is a long, and cumbersome one.

Berserkers are rightly shunned from society. The simpliest arguments become more often than not a scene of murder with a Berserker. They are rarely drunk and eat easily more than any other class.




Cleric

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Gods and Goddess of Eorzea....(Seeking members) Cleric

Clerics are a branch from the Paladin class. Whereas Paladins are well versed in the art of physical combat with some magical training,Clerics are the opposite. Their holy spells are devastating. Clerics are the natural healers of Eorzea, their magic are third only to the High Mages and the Omniscient Mage.

Clerics can be found everywhere on the planet as their services are widely accepted. It is in their oath to never turn away from a person in need, but Clerics aren’t push-overs and can refuse to give aid if the aid given will in turn kill hundreds.




Dark Knight

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Dragoon

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Gods and Goddess of Eorzea....(Seeking members) Dragoon

Dragoons are like the Beast Master class; they spend most of their lives in the company of a lifetime partner, but in the case of the Beast Master it could be any animal. Dragoons, however, are not so fortunate in this regard, yet to some Dragoons are on a level far too high to climb, to be revered at a distence, whispering words of graditude, while at the same time envy pouring off of their bodies. The Dragoons lifetime partner is none other than the dragon, a specific dragon to each region of the world.

Dragons that are under the service of the Dragoon class spend lives quite different to a dragon living in the wild. For one Dragoons’ dragons are surperiour fighters and their resistence to magic raised tenfold; their claws and teeth are manufactured by time to have sharpness that only Undais’ and his siblings’ blades outstrip. Dragons that live with Dragoons also have an infinitely shorter lifespan.

Dragoons are often on the forefront of war. It is the Dragoon class that marks where the front lines are, and how they are maintained. Dragoons make up the majority of any army’s bulk; their sheer knowledge of battle coupled with the savagry of their dragon partners make them irreplaceable soldiers.

As the dragon and Dragoon partners grow constantly in each others presence they form a bond of unbreakable power. This bond teaches both parties techniques that can be used in battle. Dragons that have been with a partner for a long time can not only fly and breathe fire, but only lightning, ice, water, poison, darkness, light, and time. Time is the most powerful spell that any dragon can learn, only Elder Dragons can learn these spells, and after living for centuries. They learn it after digesting the bodies of their partners, gain their will, their dominace, their compasion, and then after the men are no more... the dragon and rider’s souls become entertwined and fuse, becoming far stroinger than previously before.




Golem

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Gods and Goddess of Eorzea....(Seeking members) Golem

Golems were sentient beings… once. Golems are the byproducts of scient and engineering. Golem bodies are made of castized metal, usually mythril, oil, and mana. There is also a secret ingredient that the citizens of Eorzea tend to turn a blind eye for. The missing ingredient, if widely known, could cause a major upheavel in society. The missing ingredient is, or was, a living person’s soul, reincarnated into a walking, thinking, and killing machine known as the Golem.

Golems don’t die, they are destroyed. Their bodies are not made of flesh, but of metal, maknig their durability many times more than regular armor. Golems each come with a power pack filled with mana, this is their sustance, their life energy that keeps them moving day to day. Without this pack, Golems will stop working within minutes. When a Golem is destroyed, the soul trapped within the Golem is freed until a Dark Knight sends the soul into the next world, it is recaptured, or it turns into a monster.

The soul trapped in the Golem feels no pain, instead it feels a semblence of pain that is transministered to the soul by scientifical acheivements. No one truly knows how, or why the mana in the Golem transmists the pain to the soul, or even, most cannot explain how there is pain to begin with. The Golem is a creation made of metal, not flesh and nerves that travel across the body of a human. There should be no notion pain, yet there is.

The soul can, at times, recall some of its former life, the abuse of forced enslavement in the Golem, and any other Golems. Dark Knights take it upon their duty to kill any Golem that they come across, it is seen as the highestlaw broken to slave a soul, when it should have moved on. Golems, if left alone, or retain too much of their memories are then turned into Monster Golems, powerful beings that have the strength of any Golem, the viciousness of monsters, and the technological advancements of the decade.




Hell Knight

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Gods and Goddess of Eorzea....(Seeking members) Hellknight

Hell Knights are former Dark Knights. They are far stronger than their previous counterparts. Hell Knights are able to conjure familiars from the depths of hell, usually demons, but also lost souls and walk along side each other. They know the knowledge of Deatj, as the Dark Knights, yet their pervse minds are corrupted, upon learning of Death most Hell Knights take it in stride to kill, blatantly and without regard, as many people as possible, calling it their just desserts in a world of higher powers.

Hell Knights are strictly fire and dark based magic users. Their magic is some of the best, but their knowledge of using magic if limited despite their phenomenal powers. Hell Knights turn their magic and empower their weapons and armor with them, experienced Hell Knights turn their magic for their familiars, making them stronger, or bending a particular strong demon’s will to their own.

Hell Knights are forbidden to enter most cities and towns under punishment of death.




High Mage

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Gods and Goddess of Eorzea....(Seeking members) Highmage

High Mages are the second of three Mage class transformations. High Mages are masters of only one branch of magic. They shut themselves off from the others, and bury their minds into the last. It is often the High Mage that are asked to fix a problem with the world, a distortion in reality that has been left over by a god stepping onto the planet.

High Mages train a series of students every year, mages from across the world that wish to follow a single branch of magic. The path is indeed hard, truly most die as they learn the arts. Some succumb to the pressure and commit suicide, others flee and abandon all hope of Mage arts again. Once the High Mage has a student, he or she is the High Mage’s for life, or until a place in time ordains that the lowly Mage has become a High Mage themselves. The High Mage has the power to irreversably destroy a person’s innate control over magical items, making them something less than human at will.

High Mages also carry the secrets of the world on their shoulders. It is rare for a High Mage to concern himself with the everyday business of lesser beings. High Mages hold themselves daily in great towers, spanning across most of Eorzea. These towers of sorcery are secluded, hidden with magic and only those in experienced in the art of magic can uncover their hiding places.

High Mages can also travel instantly from one place to another by making their bodies into pools of pure energy, they then zoom across Eorzea in a matter of seconds where it would take a platoon of Droids to travel in weeks.




Classes Continued

Lich

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Gods and Goddess of Eorzea....(Seeking members) Lich

Liches are blights of rotting flesh, crawling the darkest places of Eorzea. Once sentient beings, Liches are neither alive nor dead; they asume the form of former lives. Sometimes their form is that of one of their victims; sometimes their form can be a family member; rarely are their forms their true forms. Only by rooting out a Lich’s true form, can they be truly killed.

There are spells that force Liches to show their true selves, known only to Clerics and Paladins.

Liches kill, then eat the flesh of their slain victims, but it is not the flesh that is their interest. Blood is. It is the blood that which keeps them alive; blood how warm it feels when it freshly comes from a living creature, yet how cold and empty, lacking of any true substanence that it is constantly sought after. Liches gain power, strength, and knowledge when they drink blood; the blood of their victims becomes the vulcrum for everything that person was for the Lich to take advantage of from abilities to their name and face.

The power of holy damage severly damages a Lich, who craves pain and suffering. While drinking blood, even a few drops, a Lich of cured of any damage that it sustained. Liches are slaves to blood, and from the blood they lose their self-worth, their pride, and all rights to sentient beings.




Mage

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Gods and Goddess of Eorzea....(Seeking members) Mage

Mages are your basic magic class fighter. Mages, unlike their stronger High Mage conterparts, start with a footing in every sect of magical properties. It is only as they train and gain a wide aspect of magic that they pick and choose a single art for which to eternaly delve into.

Mages powers are limited, though they are still among the more powerful classes on Eorzea if a Mage refuses to select one branch of magic to work under, and spend his entire life studying all branches indifferently. There are branches of magic that the Mage class can never learn with training from a High Mage, but to train under a High Mage means to cast all, but one branch to the side.

Mages work alongside others in their field choice. They sell crystals, magic embedded weapons and armor, scrolls for instant magic casting, books, and they sometimes help train those who hope to become a Mage.

Mages are never learned alone, they are taught through the guided knowledge of true Mages, and helped on by with books. Books are magically sealed so that none except a true Mage or higher can read them.




Necromaner

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Gods and Goddess of Eorzea....(Seeking members) Neromancer

Necromancers are practitioners of a forbidden art. Necromancers are neutral to the conflics of the world around them, only peering back in at times when asked for specifically. Necromancers live among the dead: Dead raised, and dead burie. They listen to the dead and fulfill their desires for an easier departing. Necromancers travel for they are shunned and ushered out of society, even by clients.

Master Necromancers can summon the body of a deceased, complete with soul and perception of self. These dead bodies decay quickly, most are often brought back when asked for by a relative when a Necromancer’s translations become distorted, or misunderstood.

Necromancers also fight with dead, typically taking advantage of lying skeletons in their vicinity to fight. They like skeletons, there are skeletons everywhere and they are simpliest to conjure from the dead. Without a soul, they are mere puppets for the Necromancer.

Necromancers can be seen in groups of Dark Knights. The Necromancer seeks out the lost soul, and the Dark Knights gives it rest eternal, peaceful.




The Omniscient Mage

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Gods and Goddess of Eorzea....(Seeking members) Omniscientmage

The Omniscient Mage is the strongest class on Eorzea. The Omniscient Mage is the Champion of the five Gods of Eorzea, and through him they channel limitless powers. At any given time, only one Omniscient Mage is allowed by the five Gods. The Omniscient Mage can only be obtained by striving for it alongside many other High Mages of all branches of magic. Only one winner, the rest doomed to die, their powers stolen and given to the Omniscient Mage.

The Omniscient Mage lives and dies as the word from the five Gods. Taking one step away from their set path grants instant death for the Omniscient Mage. If there is a quarrel among the five Gods, the Omniscient Mage answers only to Undais.

The Omniscient Mage is master of all branches of magic, and of some magic that can never been mastered by any one but with the sheer will of the five Gods. If it is the Omniscient Mage’s desire, he can glimsp the past and the future, or he can raise the dead. He follows what is best for Eorzea. Entire armies are always unable to kill the Omniscient Mage, for he is made immortal to Eorzea’s rules of life and death and only dies when the five Gods demand it.




Paladin

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Gods and Goddess of Eorzea....(Seeking members) Paladin

Paladins are heroes of all the is good and right. By their sword or spear they protect the weak and natural orer of the world. They shun dark magic, use only holy. Paladins are powerful enemies, their armor is second to none and their mastery of the blade is only second to the Assassin class. Paladins guards cities, towns, and castles. With their constant presence around, no one feels wary to enjoy their lives; it is because Paladins exist that Hell Knights don’t run amok near popluated areas.

Paladins are well versed in magical arts, maybe not so much as their Cleric counterparts, but they know enough to heal a wound and to cast protect and shell whenever it is needed. Beyond that, Paladins leave it up to their weapons to do the talking.

Paladins are seen in every city, town, or fort on Eorzea.




Rogue

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Gods and Goddess of Eorzea....(Seeking members) Rogue

What one must understand about the Rogue class is that there are many sub-divisions, each with their own purpose. Rogues naturally are more limber built, quick, and clever. They are usually small and can bend in ways that are almost impossible to imagine. Among the Rogue class you can have a Thief, Pirate, Ninja, Ranger, and Bard. Daggers and small swords are for Thieves, Ninjas, and Bards, while the heavier blades of the broadswords and scimitars are for the Pirates and Rangers.

Rogues are also well versed in hand-to-hand combat, second only to the Assassin.

Rogues are everywhere, literally. Turn away even for a second and don’t be surprised to find that you have less coin than he did a second before. Rogues are often sought after for their knowledge of the enviroment and general knowledge of political struggles, the dangerous parts of cities, pubs, and where to find the best alcohal.




Summoner

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Gods and Goddess of Eorzea....(Seeking members) Summoner
Gods and Goddess of Eorzea....(Seeking members) Summoner2

There are two kinds of Summoners in the world of Eorzea. Unlike the levels of Mages however, Summoners are practitioners of one selected ancient art for life. They are, as the pictures perceive:

Familiar Summoners
Distant Summoners

Familiar Summoners are those that conjure familiars with magical threads and bring them to life. The familiars differ among Summoners. Summoners are limited to a max of six Familiars. Each Familiar is a huge drain mentally and physically on the Summoner, and can fade back into none-existence if the Summoner loses consciencess.

The second and stronger of the two Summoners is the Distant Summoner. Distant Summoners are those that put their mind to a single task: To find a monster in the wild and bring it to them. It can be anything; random creatures will appear for beginners, and for masters it can be what they desire. Stronger mosnters such as dragons can only be summoned with a strong will of mind; a weak mind will shatter upon meeting a dragon’s will. The two wills fight agaisnt each other, if the Summoner is the stronger, the monster is summoned successfully and becomes another tool for the Summoner to fight with until such a time that the Summoner feels to release the monster.




Technology

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Technology differs from country to country, though the level of technology around Eorzea remains somewhat within the same range. The United States of Eorzea remains the top in technological advances, with the Valnesse Empire coming in second.

Technology is the power for non-magical persons to preform tasks that wereonce believed to be only able by magical classes. On of which is to wage war, another is to fly through the air, create fire, and cross the ocean.

Some countries use magic to help power their technologies, while others remain stubborn and only use oil-based products, fearing magic.

The technological level of Eorzea is roughly a balanced act between Star Trek and early 20th century Earth.

Most technology is used for warfare.

Gods and Goddess of Eorzea....(Seeking members) Dreadnought
Gods and Goddess of Eorzea....(Seeking members) Airship
Gods and Goddess of Eorzea....(Seeking members) Droidattackpng
Gods and Goddess of Eorzea....(Seeking members) Droids
Gods and Goddess of Eorzea....(Seeking members) War




Mana, Energy, and Crystals and the Differences Between Them

Every living being on eorzea, whether they are animals or plants, have the power to wield and/or repel magical entities. Without this resistence, the very fabrics of what is known to be reality would be shattered, replaced, and reshaped at will by ameteurs of the magical art.

Mana

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Mana is the lifeforce that governs all forms of life on Eorzea. It is the central force that repels all magical forces. The stronger the living being, the better chance at repeling the magic. Plants are weakest, then non-sentient creatures, and sentient beings with the best chance of repeling.

Mana can be found and cultivated all over Eorzea; Mana looks like water at first glance and acts much like water, but has a thin layer of mist emitting off of its surface. Large quantities of Mana in the wild have alterating consequences on the enviroment.

Strong creatures like dragons and demons gather around Mana pools and make them their home. If one obtains Mana, they have the purest form of magical energy in existence, only second to the five Gods.

Fire, Water, Holy, Metal, Lightning, and Darkness are the six magical entities that govern Eorzea.

Gods and Goddess of Eorzea....(Seeking members) Mana
Gods and Goddess of Eorzea....(Seeking members) Manapool
Gods and Goddess of Eorzea....(Seeking members) Manarocks
Gods and Goddess of Eorzea....(Seeking members) Manariver




Energy

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Energy particles is the result of fragmented Mana within the enviroment that have been harvested by any mage of any skill level. Energy is transfigured at the will of the caster to become Fire, Water, Holy, Metal, Lightning, and Darkness. Stronger the caster, the more energy that is put into each spell.

Energy can be placed into weapons and armor by a Mage, and are then embued with a specific element until it is broken. The empowered weapon or armor can either deal elemtantal damage, or it can prevent most of the damage if it is hit with the same element type.

Energy particles are shapeless to the naked eye. To the experienced Mage, the energy can appear like distorted shapes in light.

Gods and Goddess of Eorzea....(Seeking members) Energy1
Gods and Goddess of Eorzea....(Seeking members) Energy2
Gods and Goddess of Eorzea....(Seeking members) Energy3
Gods and Goddess of Eorzea....(Seeking members) Energy4
Gods and Goddess of Eorzea....(Seeking members) Energy5
Gods and Goddess of Eorzea....(Seeking members) Condensedenergy
Condensed Energy when Mana is captured by a Mage.




Crystals

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Crystals are items that mages create to sell, or that can be found in the wild. Crystals have magical power, but unlike energy, crystals can only be used once, and with a specific element. Crystals can be recharged by any Mage.

You may also mix a crystal of the same or with different elements to gain power.

Crystals are the most common form of magic, and can be used by anyone. Crystals are also the weakest of the three magical entities.




Casting spells

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To call forth a magical energy to attack through you in either a physical avatar-like state or with an abstract form of attack like a kamehameha attack from DBZ a chant is used; it is only natural that the stronger the energy, the longer that each chant is spoken. And the weaker the spell and energy, the shorter the chant. Henceforth the stronger the energy the longer the chant goes into other posts – to allow for real time combating. The max posts that a chant can go through is four, with the caster in a very vulnerable state. Here is an example of a chant that can be used:
Darkness beyond the twilight,
Crimson beyond blood that flows,
Buried in the flow of time.
In thy great name,
I pledge myself to darkness.
Those fools who rise up to oppose us
Shall be destroyed by the power
That you and I possess.
DRAGON SLAVE!

In addition to energies, those who possess scrolls can release an instant spell of differing power. Though these spells are far weaker than their energy counterpart, they are very helpful in a pinch.

Gods and Goddess of Eorzea....(Seeking members) Espell




Races

Humans

Humans is the dominate race among Eorzea. They are crafty beings, highly intelligent, and compromise most of what is built on Eorzea. Humans are your basic race, they excell in intelligence only; they don’t have overbearing strength like the Draconiancs; don’t have innate magical power like the moogles; don’t have speed like the Vispera, or the agility of the Maruto; and cannot work with mana as well as the Elementals.

Of all races the humans are those with the shortest lifespans; because of this they mature quickly, and act like they have no time left to live.

Moogles

Moogles are modest creatures and the most intelligent being on Eorzea. They cover most of Eorzea, but can only live in settlements near, or in tropical locations. Moogles spend their lives researching arcane arts such as magic or summonging; seldom Moogles will venture beyond and study the art of Necrosis.

Draconians

Draconians are humanoid lizards with dragon-esqe properties in their DNA. Draconians have reptilian scales that are harder than most armor, yet Draconians still wear armor as an added precaution.What they lack in mobility, they more than make up in strength. Draconians have sharp eyes and sharp teeth, and a powerful tail that could cleave a man in two if swung with all their might.

Draconains, from birth, have a Limiter attached to their bodies, for if it is ever taken off the Draconian loses their life and turns into a blood savage dragon, and must be put down. Their dragon form is much weaker than that of a normal dragon, there is no turning back.

Draconians have near human intelligence.

Vispera

Vispera are bunny beings with some human features, such as a tall body, can stand on two legs, and speak human languages. From all races, the Vispera are the quickest, they are able to dodge most attacks and laucnh counter attacks with deadly precision. Heavy weapons are ther bane, thus none of their race carry any.

Maruto

Maruto are humanoid figures in the form of a cat. Short hair; long hair; mediumsized hair cover the Maruto’s body as as sort of extra barrier to their skin. This barrier of sorts has long since been forgotten with the invention of plate and chain-link mail armor. Maruto, not quite as quite on their feet as the Vispera, are best with agility.

Agility does not equal speed, it equals balance. Maruto can scale the side of any building, flat-faced or rough with many handholds. Maruto, like the Viserpa, prefer smaller weapons, but they may also use medium to large sizes as well. The weight puts a damper of their speed, but by using the Maruto’s tail as a counter balance, none of the weight affects the Maruto’s sense of balance.

Elementals

Elementals are csentient beings constantly shaping and re-shaping their outer appearance. No one knows what form is their true one; incidentally most Elementals are thougt to be balls of pure Mana, condensed into Energy, and are thus born. They are the ultimate spell caster. They have no hands to hold a weapon, and no visible body to wear armor.

They are protected with a viel of energy, always visible, that will render objkects motionless for a second, at most. This shield of energy can also be used to attack from.

Note: that I will reveal the true form of the Elemental later in the RP. For now, though, I’ll keep it a secret.
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Post by °∞ßlûē•ßãbÿ•Døll∞° on Wed Mar 02, 2011 7:27 pm

Here is my People...

Name:Mira
Combanions Name:Dragonoied
Gender:Female
Age:Unknown
Class:beast Master
Race:Elemetals...
Postion:Warrior Of Eorzea
History:Ask...?
Personality:Find out if you are brave enough...
Pic:
Gods and Goddess of Eorzea....(Seeking members) Tigers11

Name:Sahannial
Gender:Female
Age:Unknown
Class:Paladin
Race:Human, Blood Elf, and Elemetal...
Postion:Experianced High Ranked Warrior Of Eorzea...
History:Ask...?
Personality:Find out unless your scary...
Pic:
Gods and Goddess of Eorzea....(Seeking members) Paladin

Name:Licherin
Gender:Female
Age:Unknown
Class:High Mage
Race:Maruto, and Human
Postion:High Racked Mage (Experianced)
History:Ask...?
Personality:Find out...?
Pic:
Gods and Goddess of Eorzea....(Seeking members) Socc_10

Name:Chain & Whips
Gender:Female
Age:Unknown
Class:Assassin
Race:Human
Postion:Warrior in training for Eorzea
History:Ask... One thing i will tell you this is her Titel.." Cause i may be bad, but im perfectly good at it. Sticks and stones may break my bones, but chain and whips excite me.
Personality:Find out...?
Pic:
Gods and Goddess of Eorzea....(Seeking members) Fantasy_154

Name:Rearperin
Gender:Male
Age:Unknown
Class;Hell Knight
Race:Moogle, Human, and Elemetal
Postion:Hell Warrior of Eozrea
History:Ask...?
Personality:Find...?
Pic:
Gods and Goddess of Eorzea....(Seeking members) PZO9027-HellKnight

Name:Hizeora
Gender:Female
Age:Unknown
Class:Summoner
Race:Human, and Moogle
Postion:Trainie For Eorzea
History:Ask...?
Personality:Find out...?
Pic:
Gods and Goddess of Eorzea....(Seeking members) Summoner_by_zeiva


Last edited by *--Angel Of Darkness--* on Thu Mar 03, 2011 2:25 pm; edited 3 times in total
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Post by ❥ Destiny Styles on Thu Mar 03, 2011 5:36 am

can I be Renia?
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Post by °∞ßlûē•ßãbÿ•Døll∞° on Thu Mar 03, 2011 2:14 pm

Srry Solar the five gods and goddess are not for pick and play, you get to make your own person, read the classes and races to find out what you can be...
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Post by Soul Hunter on Thu Mar 03, 2011 2:52 pm

can I join with a character???

if so...

Name: Kristopher
Nick Name: Kris
Race: Elf/Human
Gender: Female
Age: Unknown
Class: Beast Master
Weapons: Twin guns
Biography: Slightly tanned skin, usually ties her long rich brown hair in a pony tail, has blue-grey eyes... wears brown shorts, t-shirt and usually no shoes...Usually has to stop Neuro from well.. being himself.. since he's a sadistic demon

Blood Comapnion:
Name: Neuro
Race: Demon
Gender: Male
Age:Unknown
Weapon: His unusal streangth, constant insults and his sadistic personailty... he is also extremly clever
Biography: In his gaint wolf form he has black fur and red eyes, in his humanish form he has short blonde hair with bits of brown nearer to his face, elelectric green eyes, slightly tanned skin and usually wears neat trousers and a white shirt.


Last edited by Soul Hunter on Sat Mar 19, 2011 8:16 am; edited 2 times in total
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Post by °∞ßlûē•ßãbÿ•Døll∞° on Thu Mar 03, 2011 2:57 pm

Accepted LOVE THEIR BIOS!
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Post by Guest on Thu Mar 03, 2011 3:59 pm

class:Summoner
name:Silvermist
gender:Girl
Race-Human\elf
age-14
personality:find out
pic: https://2img.net/h/i343.photobucket.com/albums/o451/NebulaStarWolf/1194274088.jpg

class:beast Master
name:Iridessa
gender:Girl
Race-She is a girl but some say she is a wild cretcher
age:14
pic: http://t1.gstatic.com/images?q=tbn:ANd9GcQe0yCJKaDiFJK3ATIqaCNfi3yH_siAHYrKXXJbcZI_uoL0dkdRoQ&t=1
beast
gender:male
name:Tiler
pic: http://www.wagnerrealty.com/Content/Portal_4/BusinessUnit_27/User_20177/StaticContent/Image/Big%20Cat%20Habitat.jpg


class:Dragoon
name:cristal
gendrer:Girl
Race-Human
age-16
personality:find out.
pic: http://api.ning.com/files/W174YTU6FRLUfHLRgMHcq*1T3nb0JoJ*AK7oVrEqFeKG-*ea17p3cJcV9om-9dbTFuO2JGAPY9NsaPsZh*V00Dlm6S*pDnFNFMrP82w0K2k_/Green_Dragon_by_Elfessa1.jpg
her dragon
name:Athena
gender:Female
age-8
personality:Find out
pic: Gods and Goddess of Eorzea....(Seeking members) 2005_harry_potter_and_the_goblet_of_fire_017
Gods and Goddess of Eorzea....(Seeking members) 2005_harry_potter_and_the_goblet_of_fire_017


Last edited by wild one on Sat Mar 05, 2011 6:44 pm; edited 1 time in total

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Post by °∞ßlûē•ßãbÿ•Døll∞° on Thu Mar 03, 2011 9:45 pm

Accepted!
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Post by ❥ Destiny Styles on Fri Mar 04, 2011 12:54 pm

Okay, sorry I'll make my ppl in a sec.
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Post by ❥ Destiny Styles on Fri Mar 04, 2011 12:59 pm

Name:Surpreor
Gender:Female
Age:Unknown
Race:Fallen Angel/Werewolf
Class:Beast Master
Biography:Is a small beautiful woman. She carries a sword, and has black white wings, turns into a werewolf...
Pic:
Gods and Goddess of Eorzea....(Seeking members) 400_F_1258271_iUjcqSTM6ZaLD6CapapZw392VFlVt9
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Post by °∞ßlûē•ßãbÿ•Døll∞° on Fri Mar 04, 2011 1:51 pm

Accepted.
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Post by redhead14 on Sat Mar 05, 2011 3:11 pm

may i join?
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Post by redhead14 on Sat Mar 05, 2011 5:40 pm

name: nadira
name meaning: rare, preicous ( in persian)
race: elemantal and human
age: unknown but over 18
class: beast master
weapons: has a whip, throwing daggers, a bow and a gun
biography: of persian decent, long dark auburn hair with gold streaks, 5'7, beautiful only talks when needed, always has her animals with her, very good fighter
picture: http://cinestar.hu/blogimages/c/cinestar/gallery_10/18_original.jpg ( pic 1)

http://www.wallhits.com/data/media/5/prince_of_persia_the_two_thrones_09_1600x1200.jpg ( pic 2 this is what she wears)

http://farm3.static.flickr.com/2728/4204824124_02a063b90c.jpg ( pic 3 her other clothes when shes on a mission or has to get dressed up)

her animal
name:shahzad
name meaning: prince ( in persian)
race: shape shifter ( but main form is a fressian stallion)
age:5
ganeder: stallion
picture: http://fc07.deviantart.net/fs40/f/2009/035/8/8/Friesian_Stallion_by_blackroses830.jpg


Last edited by redhead14 on Sun Mar 06, 2011 12:58 pm; edited 1 time in total
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Post by °∞ßlûē•ßãbÿ•Døll∞° on Sat Mar 05, 2011 5:45 pm

yes you may, adn Accpeted!
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Post by redhead14 on Sat Mar 05, 2011 5:54 pm

thanks Very Happy
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Post by °∞ßlûē•ßãbÿ•Døll∞° on Tue Jul 05, 2011 9:43 am

More of my characters.

Name: Essence
Combanions Name: Skyward
Gender: Female
Age: 18
Class: Dragoon
Race: Draconians, and a Vispera.
Postion: Apprentice - Just learning how to ride a Dragon.
History: That information is classified.
Personality: Just your usual 18 year old girl. A flirt. Loves her dragon Skyward. She is kind and sweet. But has a bad side that you don't want to awaken.
Pic:
http://browse.deviantart.com/?q=dragon%20riders&order=9&offset=144#/d2orqqi
[ Give credits to *Deamond89* ]

Pic of Skyward:
http://images.mmosite.com/news/2009/09/03/wowdragons/frostwyrms.jpg
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Post by °∞ßlûē•ßãbÿ•Døll∞° on Fri Jul 29, 2011 2:55 pm

ANYONE ELSE WANNA JOIN!



Note: I am getting some help from someone you guys may know. Well shes going to add a map of the world. Im going to write the plot she has a plot herself, ill post it on here and you can rad it but im going to add soemthings to it that she missed to put in.
°∞ßlûē•ßãbÿ•Døll∞°
°∞ßlûē•ßãbÿ•Døll∞°
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Gods and Goddess of Eorzea....(Seeking members) Empty Re: Gods and Goddess of Eorzea....(Seeking members)

Post by themagus on Fri Jul 29, 2011 4:16 pm

What? but...! you... i... gahhh!

Pls check your pms, you got plenty!




Ok ok, bios -
Name: Magus
Race: Human/Elemental (treated as human)
Age: 23
Class: Magus have moderate skill in sword fighting, but he's actually a caster, a Mage
Weapons: As in the picture, 2 swords. The sheathed one would have longer handle so it can be gripped with two hands.
Biography: Originally from the valness empire, he's now in Swynkeep, and he's not really sure why he got there. He follows his lost memories to find everything about his past and to fill the urge of an unfinished task or unknown will. Magus possess a very special ability for a mage - he can cast without speach and movements, those instead with his body, he will with his mind. He have a very strong magical power but its currently blunt, and he can use the very basic force magic, or very simple elemental magic.
Character: trusting to the point of being slightly naive,he gets the opposite of the general mood from time to time usually surprising with his reactions, but mostly in a positive way. Hold a sense of right and wrong. He won't mind for a talk at all, but is a bit shy about himself . Anything els you would have to find out.
picture -
*He does NOT have a demon imp, whatsoever!
Gods and Goddess of Eorzea....(Seeking members) Rogue


pic credit goes to Craig Maher

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Gods and Goddess of Eorzea....(Seeking members) Sword-engravec
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